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	<title>Comments on: In which the designer and his client engage in a lively discussion on the topic of whether or not Second Life is stupid</title>
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	<link>http://chapter42.whitewhale.net/2008/07/02/in-which-the-designer-and-his-client-engage-in-a-lively-discussion-on-the-topic-of-whether-or-not-second-life-is-stupid/</link>
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		<title>By: Feldspar Epstein</title>
		<link>http://chapter42.whitewhale.net/2008/07/02/in-which-the-designer-and-his-client-engage-in-a-lively-discussion-on-the-topic-of-whether-or-not-second-life-is-stupid/comment-page-1/#comment-26</link>
		<dc:creator>Feldspar Epstein</dc:creator>
		<pubDate>Thu, 10 Jul 2008 00:51:05 +0000</pubDate>
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		<description>I personally don&#039;t expect younger people to have the attention span required to use Second Life in it&#039;s default, freeform state; they require more concrete task-based environments - which is what educators (i.e. real people) can provide within Second Life.

Second Life is not an end product designed to be used as is for ever more without change. It is a journey, an idea that changes and develops, and a place to have experiences.</description>
		<content:encoded><![CDATA[<p>I personally don&#8217;t expect younger people to have the attention span required to use Second Life in it&#8217;s default, freeform state; they require more concrete task-based environments &#8211; which is what educators (i.e. real people) can provide within Second Life.</p>
<p>Second Life is not an end product designed to be used as is for ever more without change. It is a journey, an idea that changes and develops, and a place to have experiences.</p>
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		<title>By: Alexander Romanovich</title>
		<link>http://chapter42.whitewhale.net/2008/07/02/in-which-the-designer-and-his-client-engage-in-a-lively-discussion-on-the-topic-of-whether-or-not-second-life-is-stupid/comment-page-1/#comment-25</link>
		<dc:creator>Alexander Romanovich</dc:creator>
		<pubDate>Wed, 09 Jul 2008 13:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://chapter42.whaleblogs.net/?p=58#comment-25</guid>
		<description>The &quot;soul-sucking pit&quot; expands: http://tech.slashdot.org/tech/08/07/09/1210218.shtml</description>
		<content:encoded><![CDATA[<p>The &#8220;soul-sucking pit&#8221; expands: <a href="http://tech.slashdot.org/tech/08/07/09/1210218.shtml" rel="nofollow">http://tech.slashdot.org/tech/08/07/09/1210218.shtml</a></p>
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		<title>By: Douglas</title>
		<link>http://chapter42.whitewhale.net/2008/07/02/in-which-the-designer-and-his-client-engage-in-a-lively-discussion-on-the-topic-of-whether-or-not-second-life-is-stupid/comment-page-1/#comment-29</link>
		<dc:creator>Douglas</dc:creator>
		<pubDate>Thu, 03 Jul 2008 20:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://chapter42.whaleblogs.net/?p=58#comment-29</guid>
		<description>Has my addiction to learning seriously kept me out of the loop on this during the last five years that I guess this thing has been around?  This is the craziest thing I&#039;ve seen in a while; its like World of Warcraft meets MySpace.  I am tempted to tinker with it, but am inclined to avoid the soul-sucking pit that it is apparently known to be, much in the same way that I avoided it&#039;s all-consuming plague pseudo-contemporary WoW.</description>
		<content:encoded><![CDATA[<p>Has my addiction to learning seriously kept me out of the loop on this during the last five years that I guess this thing has been around?  This is the craziest thing I&#8217;ve seen in a while; its like World of Warcraft meets MySpace.  I am tempted to tinker with it, but am inclined to avoid the soul-sucking pit that it is apparently known to be, much in the same way that I avoided it&#8217;s all-consuming plague pseudo-contemporary WoW.</p>
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